Here is another DnD "Pro" Option Option Two: Making Combat Deadlier and Faster Inspiration : Warhammer Fantasy Role Playing Reason: Hi level characters have too many hit points, slows combat down, makes it less deadly. Rule Description --------------------- The hit point system should be changed as follows- Characters start out with 4 hit points, plus any Constitution bonuses. Fighter / Combat focused characters gain 1 hit point per level Cleric, Thief, Secondary fighting classes gain 1 hit point per two levels Magic users, non physical combat types gain 1 hit point per three levels Example. Strom the fighter has a Constitution of 16, and gains a +2 modifier to his hit points (maybe +3 in some retro game systems). Strom is level one so he gains an additional hit point. So Strom starts out with 7 hit points. At level 10, Stom has gained a further 9 hit points, giving Strom a total of 16 hit points. Example. Jargena the mage starts out with four hit points p...