Design Here is a cool link to some ideas about various economic types. http://terranova.blogs.com/terra_nova/2005/12/economic_stages.html I've been thinking a lot about combat for RPG's and Games. Here are a few of my initial ides. 1) I want combat to be deadly. I've seen games tone down the destructiveness of modern weaponry. This has always bothered me. I want a character or an adversary that gets pugged 3 times by a modern day assault rifle to die. I want the character to die (that is, if the character is unprotected). So, RPG's, in my opinion need to keep the lethality of modern weaponry (or future or past weaponry) intact. This brings up some interesting problems. Why would you want to play a game where your chances of getting killed in action are pretty high? You probably wouldn't. Yet I think games are more compelling if there is always somewhat of a reasonable threat of dying. So, if we keep the lethality of weapondry hi in our games, how can we keep charact...